Quick Answer: Act-One by Runway is no longer the character-animation workflow new Runway users should build around in 2026. Act-One originally transferred facial expression, mouth movement and performance from a driving video to a character image or video using Gen-3 Alpha and Gen-3 Alpha Turbo. Runway retired those Gen-3 models in July 2026, and the current replacement is Act-Two, which expands performance capture with body movement, gestures and broader character support. If you're choosing a Runway performance-capture tool today, use Act-Two rather than Act-One.
Published: July 14, 2026
Last Updated: August 30, 2026
For our current evaluation of the full platform, read the Runway AI video generation review.
Act-One by Runway at a Glance
| Category | Act-One |
|---|---|
| Status in August 2026 | Legacy workflow |
| Developer | Runway |
| Main purpose | Performance-driven character animation |
| Input | Driving performance video + character image/video |
| Main model dependency | Gen-3 Alpha / Gen-3 Alpha Turbo |
| Gen-3 Alpha retirement | July 8, 2026 |
| Gen-3 Alpha Turbo retirement | July 30, 2026 |
| Historical maximum output | 30 seconds |
| Historical output | 24fps |
| Historical access | Standard plan or higher |
| Current replacement | Act-Two |
| Recommended for new projects | No — use Act-Two |
Act-One matters historically because it helped establish Runway's performance-driven character workflow, but it should no longer be treated as a standalone active product for new buyers.
What Was Act-One by Runway?
Act-One was Runway's performance-capture workflow for animating a character from a recorded human performance.
The basic process used two inputs:
- a driving performance video, and
- a character image or video.
The driving performance influenced elements such as:
- facial expression
- mouth movement
- pacing
- head movement
- character performance
while the character input determined the subject that appeared in the generated result.
This is different from traditional skeletal 3D motion capture.
Act-One was not primarily a system that generated rigged 3D characters or exported skeletal animation for game engines.
It was a generative video character-performance tool inside Runway.
That distinction is important when comparing it with tools such as DeepMotion.
How Act-One Worked
A typical Act-One workflow looked like this:
Performance video → Character reference → AI performance transfer → Generated character video
The driving video needed to show a clear performance.
Runway recommended:
- one visible face
- good lighting
- clear facial features
- forward-facing framing
- continuous visibility of the face
- clear mouth movements
- minimal occlusion
- no cuts during the driving performance.
For character images, Act-One worked best with realistic or semi-realistic human faces framed roughly shoulders-up.
That makes the old article's description of automatic full-body joint mapping and generalized animation rigging too broad.
Act-One Specifications
Runway's official Act-One documentation listed the following specifications.
| Specification | Gen-3 Alpha | Gen-3 Alpha Turbo |
|---|---|---|
| Cost | 10 credits/sec | 5 credits/sec |
| Minimum generation cost | 50 credits | 25 credits |
| Maximum duration | 30 sec | 30 sec |
| Resolution | 1280×768 or 768×1280 | Same |
| Frame rate | 24fps | 24fps |
| Platform | Web and iOS | Web and iOS |
These were credit costs, not separate Act-One monthly subscription prices.
Is Act-One Still Available in 2026?
For practical buying purposes, Act-One should now be treated as a legacy workflow.
Runway states:
- Gen-3 Alpha would no longer be available after July 8, 2026
- Gen-3 Alpha Turbo would no longer be available after July 30, 2026.
Act-One's documentation was built specifically around those models.
Meanwhile, Runway's current Apps directory lists:
Performance Capture with Act-Two
as its active character-performance workflow.
That means someone searching for Act-One today is better served by understanding what replaced it rather than being encouraged to subscribe specifically for Act-One.
What Replaced Act-One?
Runway's current replacement is Act-Two.
Act-Two follows the same broad concept but expands what can be transferred from the performance.
It supports:
- facial expression
- speech performance
- body movement
- hand gestures
- different character styles
- broader character angles
- character images
- character videos.
With a character image, Act-Two can transfer gestures and body movement from the driving performance.
It can also add environmental motion automatically to make a still character image feel more natural.
This is a meaningful upgrade over the more face-focused limitations of Act-One.
Act-One vs Act-Two
| Feature | Act-One | Act-Two |
|---|---|---|
| Current status | Legacy | Active |
| Facial expression transfer | Yes | Yes |
| Mouth/speech performance | Yes | Yes |
| Character image input | Yes | Yes |
| Character video input | Yes | Yes |
| Body gesture transfer | Limited | Yes |
| Hand movement control | Limited | Yes with image inputs |
| Environmental motion | Limited | Automatic for images |
| Non-human/style flexibility | More limited | Broader |
| Max duration | 30 sec | 30 sec |
| Cost | 5–10 credits/sec historically | 5 credits/sec |
| Minimum | 25–50 credits | 3 sec minimum |
| Recommended today | No | Yes |
Act-Two currently generates at 5 credits per second and supports outputs up to 30 seconds.
Runway Pricing for Act-Two Users
Runway no longer sells Act-One as a separate $35+ SaaS product.
The correct way to understand pricing is through the broader Runway subscription.
Current monthly pricing is:
| Plan | Monthly Price | Credits |
|---|---|---|
| Free | $0 | 125 one-time |
| Standard | $15 | 625/month |
| Pro | $35 | 2,250/month |
| Max | $95 | 9,500/month |
| Enterprise | Custom | Custom |
Annual billing currently reduces Standard, Pro and Max to approximately:
- Standard: $12/month
- Pro: $28/month
- Max: $76/month
Runway currently advertises a 20% annual discount.
For a detailed plan breakdown, read our Runway AI pricing guide.
Which plan gives access to Act-Two?
Act-Two is currently available on:
Standard or higher.
Runway does have a Free plan, but that should not be confused with free Act-Two access.
How Many Act-Two Videos Can Your Credits Generate?
Act-Two costs 5 credits per second.
If every included credit were used only on Act-Two, the theoretical capacity would be approximately:
| Plan | Credits | Act-Two Seconds |
|---|---|---|
| Standard | 625 | ~125 sec |
| Pro | 2,250 | ~450 sec |
| Max | 9,500 | ~1,900 sec |
Real workflows often use other models, iterations and editing tools, so actual monthly output will vary.
Runway's credit system is shared across image, video and audio generation.
What Act-One Did Well
1. Simple performance capture
Act-One lowered the barrier to character performance.
Instead of manually keyframing facial animation, creators could record a human performance and use it to drive another character.
2. Strong facial-expression transfer
Act-One's real strength was expression and mouth-performance transfer rather than full-body rigging.
For dialogue-driven character shots, that made it useful for:
- short narratives
- character tests
- social content
- concept videos
- animated dialogue.
3. Accessible workflow
Because the system lived inside Runway, users did not need a separate motion-capture pipeline or 3D-animation suite.
That made Act-One accessible to filmmakers and creators who wanted generative video rather than traditional animation engineering.
Act-One Limitations
1. Tight input requirements
Act-One worked best with clearly visible, forward-facing single subjects.
Occlusion, unusual movement and non-standard framing could reduce quality.
2. Limited body performance
Act-One should not be confused with modern full-performance transfer.
Its image-input guidance specifically favored relatively limited body/head motion.
Act-Two is considerably stronger for gestures and broader body performance.
3. Model dependency
Act-One depended on Gen-3 Alpha and Gen-3 Alpha Turbo.
Once Runway retired those models, the workflow ceased to be the sensible foundation for new projects.
4. It was not a 3D rigging tool
Users needing:
- FBX export
- skeletal animation
- game-engine rigs
- full mocap pipelines
should evaluate dedicated motion-capture or 3D-animation tools instead.
Who Was Act-One Best For?
At its peak, Act-One made the most sense for:
- filmmakers prototyping character scenes
- animators testing performance ideas
- short-form creators
- agencies producing stylized character content
- storytellers creating dialogue scenes
- artists experimenting with generative character performances.
It was less appropriate for:
- game-development motion capture
- complex full-body choreography
- long continuous scenes
- traditional 3D animation pipelines.
Who Should Use Act-Two Now?
In 2026, Act-Two is the better Runway choice when you need:
- expressive character animation
- driving-performance transfer
- facial performance
- body gestures
- hand movement
- stylized characters
- character-image animation.
Runway Academy currently teaches Act-Two specifically for expressive character performances, including facial expressions, gestures and voice workflows.
Act-One Alternatives in 2026
Because Act-One itself is now legacy, the first alternative to evaluate should be its direct successor:
Runway Act-Two
Best when you liked the Act-One concept but need current support and better body-performance control.
Runway Gen-4.5
Better for general cinematic text-to-video and image-to-video generation rather than performance capture.
Runway currently positions Gen-4.5 as one of its primary video-generation models.
Dedicated 3D motion-capture platforms
Better when you need skeletal data or character rigs rather than finished generative video.
Other AI video platforms
If character performance is only one part of your workflow, compare the broader market through our AI video generator comparison.
You can also browse the full Video Generation tools category.
Is Act-One by Runway Worth It in 2026?
Not as a new workflow.
That doesn't mean Act-One was a bad product.
It means the product lifecycle has moved forward.
Act-One helped establish Runway's performance-driven character-animation approach, but its Gen-3 foundation has been retired and Act-Two is now the current supported workflow.
If you're evaluating Runway today:
Do not choose a subscription specifically for Act-One.
Evaluate:
- Act-Two for performance capture
- Gen-4.5 for generative video
- Aleph 2.0 for video editing
- Runway's broader Apps ecosystem for specialized tasks.
For our wider platform assessment, see the full Runway review.
Frequently Asked Questions About Act-One by Runway
What was Act-One by Runway?
Act-One was a Runway character-performance workflow that used a driving performance video to influence the expressions, mouth movement and performance of a character image or video.
Is Runway Act-One still available?
Act-One's documented workflow depended on Gen-3 Alpha and Gen-3 Alpha Turbo, which Runway retired in July 2026. Runway's current performance-capture workflow is Act-Two.
What replaced Act-One?
Act-Two is Runway's current performance-capture tool. It expands character animation with facial expression, speech, body movement and gesture transfer.
How much did Act-One cost?
Act-One did not have a separate standalone monthly price. It required a Standard-or-higher Runway subscription and historically consumed either 10 credits per second on Gen-3 Alpha or 5 credits per second on Gen-3 Alpha Turbo.
How much does Act-Two cost?
Act-Two currently costs 5 Runway credits per second with a three-second minimum generation.
Does Runway have a free plan?
Yes. Runway currently has a $0 Free plan with 125 one-time credits, but Act-Two requires Standard or higher.
Can Act-Two animate body movements?
Yes. When using a character image, Act-Two can use the driving performance to control gestures and body movement.
Is Act-One the same as 3D motion capture?
No. Act-One generated character video from performance references. It was not a traditional skeletal-animation or game-engine motion-capture pipeline.
Final Verdict: Act-One by Runway Review
Act-One was an important Runway character-animation workflow, but it is no longer the product new users should evaluate in August 2026.
The key facts are:
Act-One → Gen-3 based → legacy
Act-Two → current performance capture → recommended
Act-One's strongest idea—using a recorded human performance to drive another character—continues inside Act-Two, but the current version provides stronger gesture, body and environmental motion capabilities.
If you're already researching Act-One because you want expressive AI character animation, the best next step is not to search for an old Act-One subscription.
Evaluate Runway Act-Two instead.
For broader cinematic generation, read our Runway AI review, or compare current options in our best AI video generator comparison.


